Today I will tell you about the far from the most propying game called Disjunction. This is a stealth explosion developed by the studio Ape Tribe Games and who went into the release on January 28, 2021.
In general, in order to immediately understand how much you like this game, just answer one question. If, having heard the surname, Russell you immediately remember the hero of the militants of the 80s Kurt Russell, and not the breed of dogs Jack Russell, which is named after the English priest, then this game is for you.
Yes, in short, this is a game about Cyberpank clearly inspired by fantastic militants in the late eighties, early nineties. And in order to be with a game on the same wavelence, you can be very close Escape from Los Angeles, Escape from New York or Judge Dredd. And this means that in the game, as in the films of those times, there will be no original plot, not to see any mental suffering and empathy for the heroes, but in return you will get more than colorful characters and a straight line as a stick, but an honest pioneer story with a lot of action.
And now in order we will go on the positive and negative aspects of this game.
Plot
In the yard 2048. New York. The world is experiencing another financial crisis against a long -term war. As often happens, in difficult times the crime with which no one can bloom, and does not really want to do something. Many people, having lost their jobs and shelter, moved to the central park of New York, where they erected slums with their rules and laws, which over time became a state in a state where even the New York police did not have much power. But at some point, the authorities delay the most important person for these slums, at the same time, mafia groups are suddenly activated, starting to fight among themselves. And against this background, the mayor of New York is preparing to sign an unpopular agreement with a major company on the introduction of augmentated soldiers to Central, previously used only at external lines. And to understand what is actually happening in the slums is ahead of three, at first in no way connected at all, characters. Idea, atmosphere and some large strokes of the plot, of course, are honestly taken from Gibson And him The trilogy of the bridge. However, it can rather be said that this is a tribute to the pope of Cyberpan and not just arrogant copying.
Is this plot original? Of course not. What, but the originality does not smell here. But there is still some kind of charm in it, some kind of wave of nostalgia for an irrevocably passed time. And in general, the elaboration of the world itself, some notes, dialogs, explanations for the terms used by the game are made qualitatively.
The characters themselves are https://22funcasino.co.uk/bonus/ colorful than nowhere. This is a private detective who previously worked in the New York police, but then the head of the Russian mafia burned his eyes with acid, after which he left the police and actually works on the head of the slum. Next, we have a former military augmented one almost completely, even a metal jaw. Once he was part of the world of slum but retired after a prison term. But now his daughter, who has entered an aggressive eco-group, is killed and he is ready to avenge the whole world. Well, the third hero is a secretive hacker girl, which, as soon as it turns out, is the daughter of one of the leaders of the Chinese mafia. As you like? I can easily imagine how this scenario is read in 92m Mickey Rourke, Wesley Snip And Bai Lin, and give their consent to the shooting.
Summing up the plot, it is safe to say that the plot is well done, according to the canons of a long time, but it rests on nostalgia. At the days that not everyone is missing.
Visual and music
You know, if you watched the old Running along the blade 1982, then they probably remembered the music for the authorship of the composer Vangelis. I would even say that the general plans of the futuristic city by which travels Rick Descard, So harmonize with music that it itself has become a kind of symbol of cyberpanic noir.
IN Disjunction tried to make music just like that with an eye on Vangelis. And they, in general, came out. When, against the background of the flickering in the screensaver of the city, quite authentic compositions play, you really penetrate the atmosphere well.
As for the visual, the pixel graphics were made as it was in the late games of the 16-bit era and for some reason, coupled with music, it is most associated with me Bare Knuckle, She Streets of Rage. Yes, the pace and the meaning of these games varies a little, but having played a little in Disjunction You will also be able to find many hard -explained common features. In general, the design again relies on the films and games of the nineties, then the chic rooms of the hotels finished with gold, then the dirty warehouses to the top filled with something illegal. To clearly catch the sources of inspiration, it is enough to look at one of the late opponents, it is painfully similar to fur from Robocop.
At the same time, one cannot but say that with the duration of the game at ten hours, the interiors manage to become confused and often the surroundings of two different locations will be practically identical. So, in terms of design, it seems to be made very high quality and atmospheric, but often the locations are lacking.
Gameplay
Gameplay game is a hybrid of a very simple stall, not very distracting the RPG system of pumping and chubilov in the style Hotline Miami. Yes, often cleaning the premises from, for example, the Russian mafia is very reminiscent Hotline, Especially the second part of the series, where the levels, compared to the first part, have grown strongly, the opponents have become much more diverse, and the advance forward had to be thought out much more.
I mentioned stealth above, but in fact it is expressed only in the outlined cones, which indicates the angle and range of the enemy review. You got into this cone – at first they begin to look for you, and then they raise the alarm if they discover. The corpse of a guard thrown by you fell into this cone, again the search is initiated. The stealth ends on this, and besides this cone, opponents do not react to anything. You can bite them in fact in direct sight of each other and nothing will be, the main thing is to take along.
Each of the three protagonists has a certain set of skills in the amount of four pieces on which the energy scale is spent. For example, a detective can stun the opponents with a shocker and apply a particularly strong blow to the back of the head. The former military man can thresh enemies with his cybernetic hands or make a lightning -otic breakthrough to the enemy. And the hacker knows how to launch a cute hologram of the cat, which for some time is confused, and becomes invisible. Skills are selected very competently, and give different sensations from the passage of locations. You especially notice this when, after a long location, the hero changes and you have to process the already established tactics for new skills on the move.
There is some pumping in the game. For each mission, we gain experience points, plus directly on the locations you can find additional skills. The skills of the skills actually are spent by the four specific skills for characters. Experience glasses go away to speed up running, improve shooting and so on.
With the help of all of the above, you will have to cope with a rather large variety of opponents. There are really quite a lot of opponents in the game, although most of them are guards, which differ in weapons, the amount of health and the viewing angle. But besides them, there are various furs, cameras, turrets, sentinel robots, they are all distinguished by a rather specific and not rarely dynamically changing detection angle.
And in my personal opinion the main plus of gameplay Disjunction how competently all these numerous opponents are presented on locations. Yes, robots-lubricants just walk in circles. Yes, the guards often motionlessly monitor one sector. But when two heavy fur rummages around the room, from the far corner the entire room will monitor the turret, and some ornate zigzag periodically runs out, it becomes interesting. True, we must mention that in Disjunction The line between the initial levels and the final ones is too clearly visible, when you actually immediately go out of the sandbox to the long and very difficult levels.
In this game, everything is done pleasantly and harmonious. Paying tribute to the militants of the nineties, at the same time she does not infuriate with nostalgia and offers a good, dynamic gameplay. After passing there are no questions – this is a great game. But the fact is that this game, without any grievances, is secondary. Plot and characters – from old militants and books Gibson. Music – from Running along the blade. Gameplay – from Hotline Miami. That is, starting Disjunction, You must be prepared for the fact that it will not conquer any new heights for you. And if you do not have nostalgia for the old militants, and you have already fed Cyberpank as a genre in view of a certain operation of it recently, then the game may completely upset. Therefore, this is just a good game. Firmly made in almost all aspects, but not able to offer you something special.