Left 4 Dead screenwriter and Half-Life 2 episodes are working on a cooperative shooter with an advanced matchmaking

In March 2019, a former screenwriter Valve Even dumplings (Cheet Faliszek) announced the creation of the studio Stray Bombay. The co-founder of the company was the EX Chief Technical Game Designer Riot Games Kimberly Well (Kimberly Volol). Then the authors expressed a desire to develop games that unite people and focus on team interaction. VG247 reports that at the Reboot Develop conference Falizhek talked about the debut project of the team.

First of all, the developer called the entertainment genre – this is a network shooter with a first -person view. Game sessions will be short enough – from 20 minutes to half an hour. The militant is created on the Unreal Engine engine.

In your project Wave And Falizhek https://betoddscasino.co.uk/login/ pay special attention to matchmaking – it takes into account the behavior of players rather than their skills. Ex-scenarist Valve explains the essence of the system as follows:

One of the things over which our co -founder [Wave] worked in Riot, – Matchmaking and how we perceive it. Let’s say you play in Left 4 Dead on Thursday, and you have a very good session. Then the game will ask: “Hey, you want to add this person as a friend?"It is how to say:" Hey, we had the first date, let’s get married ". Explicit overkill.

But if you know what comes from the session to the session, you can say: “Hey, these people play together, they are looking for a game on Thursday – let’s send them to the same room and give them the opportunity to play again”. Our measurement parameters are associated with a social element, and not with the abilities [users].

Judging by the words Falizheka, The shooter uses the system in the spirit of AI Director from Left 4 Dead, but it takes into account the successes of the detachment not only in the current, but also in previous sessions. For example, if you with three allies played four runs and won all, then the next time the difficulty may increase noticeably.

But what is not worth expecting from the novelty, it’s technological innovation – the studio wants to get rid of “technical risks” and focus on gameplay. In entertainment, there will not even be an editor of the character and the pumping system, which in our time are considered almost mandatory elements of such games.

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