Review of DOOM VFR on PS4 PRO | Unboxing AIM CONTROLLER

What can I say about the game? The plot here is quite simple, which is justified by the game itself – well, what kind of plot do you need in DOOM?? Well, in general, this is not a full-fledged continuation of the game, but a spinoff, just entertainment for PlayStation VR.

You get used to the role of a certain Dr. Pietersen, who is killed by a demon at the very beginning of the game, you awaken in some magical-scientific way, take up arms and begin to furiously take revenge on your offenders.

The game starts with a short tutorial in which you are taught basic things – how to walk, shoot, throw grenades, teleport. And it is precisely the last point – teleportation – that is the key point that distinguishes DOOM VFR from the “full-fledged” game of 2016.

Movements and turns in the game are carried out either in jerks or through teleportation. Now you will be able to finish off wounded glowing enemies using teleportation, which tears enemies apart from the inside. At the same time, at the moment you press the teleportation key, time in the game slows down. And this radically changes the gameplay itself. But I’ll tell you about this a little later.

In the game you will meet locations from the previous DOOM, as well as old opponents. They are all here – imps, mancubuses, possessed and other demonic entities. The game contains “nests”, which, like in DOOM 2016, will need to be cleared. We will also meet locations and references to characters known from the previous game, which is very pleasing. Also, weapons have migrated into the game for the virtual reality helmet, which we are given quite quickly at the very beginning of the game.

The graphics in the game are some of the best I’ve seen on PS VR. And this is really cool, because once you are completely immersed in the game, you stop noticing the slight soapiness and pixelated nature of what is happening. And when some healthy creature, like a mancubus, stands in front of you in all its demonic guise, the wildest adrenaline is produced.

When I talked about teleport, I https://moonrollcasino.co.uk/login/ mentioned that this feature pretty much changes the entire gameplay experience. And that’s true. For me, the game at some points turned into a turn-based strategy. You simply hold down the teleport button, think about where you will go crazy next time with a rocket launcher, mark in your head the next location where you wanted to move, that is, plan your further actions. At the same time, surprisingly, this does not affect the overall dynamics of the game. She is still driving, hurricane and fantastically pleasant in an old-school way.

You will die constantly in the game. Then die again, die and die. What would have happened if there had been no time dilation during teleportation, I don’t know. But this game mechanic is not only “new” for the DOOM game, but also an excellent way to “smooth out” the flaws of moving in VR. Constant teleportations prevent the game from losing its dynamics and drive.

However, when I talk about movement, one cannot fail to mention the imperfections of VR technologies. Please note, I’m not talking about the imperfection of the game itself, but about the imperfection of VR as a whole. Because at the current level of development of VR technologies without rails, scripting, which we saw, for example, in “The London Job” or “Until Dawn: RUSH OF BLOOD”, it is not possible to normally implement free movement without such teleports. At least if we are talking about the use of controllers like the PlayStation Move and Aim Controller, which give a new degree of freedom to the player, unlike the DualShock.

In general, immersing yourself in the game, you soon forget about the inconvenience caused by the need to move and turn in jerks, and for playing with the teleport theme, I simply give the authors a standing ovation. It fits in very organically and not only solves the problem of moving, but also gives new cool features, which is damn cool.

The game has an amazing soundtrack. All battles will be accompanied by simply epic guitar riffs. For this, the authors of the game have special respect.

What can you say about playing using the Aim Controller?? This is just a new level of sensations. You can rotate and view the weapon, shoot from behind or over obstacles. And by looking at the weapon from a certain angle, you can go through the texture and see that the authors hid real cartridges there, which are impossible to notice just while playing. However, you still won’t be able to shoot yourself. Aim Controller gives you freedom when shooting, but isn’t that what you need for VR?? You know, after this game I still wanted to play Firewall Zero Hour and see how using a controller is implemented there.

For comparison, I tried playing on a standard dual shock and… Well, it’s no better or worse, it’s just different, but I still ran the rest of the game on an aim controller. Sometimes, when using it, some bugs arise, but in general, it is simply wonderful for this game. It’s not for nothing that his support was added to this part of the game.

Is this game worth playing?? Undoubtedly. If you are a virtual reality explorer like me, then absolutely yes. You are a fan of thoughts, like I am a fan of him? Yes, feel free to grab the game from the PS Store.

This is an excellent attraction with optimal duration, a lot of features and mechanics. Just look at the use of power-ups, which makes teleport a weapon of mass destruction for demons.

Is it worth getting Aim Controller?? Hmm, perhaps to answer this question I need to play a couple more games with him. But for Doom VFR it fits just perfectly.

Yes, the game has some flaws and shortcomings, but guys, kamon, we only got “virtual reality for home use” in the form of PS VR a few years ago. And today it is, without a doubt, one of the best shooters for it.

By the way, at the end of this video I want to recommend you a cool book that I read a couple of weeks ago. This is the book "Lords of Doom" by David Kushner, which tells the story of the creation and influence of the doom game that changed the entire gaming industry in the 90s. I highly recommend reading it, because this is the story of what we really love – cool computer games!

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